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Coding and Robotics

Coding and Robotics

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$183.00at Shulph InkChecked Nov 9

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Price facts

  • Last seen at $183.00 at Shulph Ink on Nov 9.

Our take on the Coding and Robotics

This is a screen-free coding kit built around Sammy, a small sandwich-shaped robot. Kids lay physical code cards in a path, the robot's optical scanner reads them, and it runs the program on a map-card grid. The 30 illustrated lessons follow CSTA, ISTE and Code.org standards and build from simple movement to programs that light the LED, play sounds and turn an output gear for arms and other moving parts. It suits early elementary kids and classrooms that want coding without a tablet, and it competes with screen-free robots like Bee-Bot and Botley by adding a buildable gear and a structured curriculum.

Best forKids in grades K-2 learning first coding conceptsParents who want screen-free, hands-on STEM playClassrooms and homeschool lessons with a ready curriculumKids who like building moving parts, not just driving a robot
Pros
  • No tablet, phone or computer needed
  • Physical code cards make sequencing concrete
  • Output gear lets kids build arms and moving creations
  • 30 lessons tied to CSTA, ISTE and Code.org standards
  • Works for children as young as four with adult help
Cons
  • Card-based programming limits complexity as kids advance
  • Lessons need adult reading and setup
  • Small parts and cards can be lost or bent
  • Robot only runs on the map-card grid

Coding and Robotics prices at every store

  • Shulph InkNew

    In stockShips from the UK · duties may applyReturn policy

    $183.00Checked Nov 9
    Visit Shulph Ink

About the Coding and Robotics

Coding and Robotics is a robot kit that teaches coding to children in grades K-2. The robot, Sammy, is a peanut butter and jelly sandwich. No tablet, smartphone, or computer is needed. Programs are made by laying physical code cards in a sequence.

As the robot drives over the code cards, an OID optical scanner on its bottom reads them one by one and loads the program. The robot is then placed on a grid made of map cards, where it runs the program. It can move in different directions, activate its output gear, light its LED, play sounds, and respond to function cards. The integrated output gear lets children build simple robotic creations with arms or other moving parts that follow the program.

The kit has 30 lessons that combine building and coding to teach engineering and problem solving. The lessons are aligned with CSTA and ISTE computer science standards, as well as Code.org courses. They cover sequencing, loops, events, conditionals, functions, and variables. Besides Sammy, there are five more stories: a mouse in a maze, a penguin in a zoo, a soccer player, a fire truck, and a factory robot. A full-color illustrated manual guides users through the lessons and the assembly of the models.

Format
Paperback
Publisher
Thames & Kosmos
Publication date
01 January 2023
ISBN-13
0814743013490
Age range
Ages 4 to 8; a child as young as 4 needs help from an adult
Grade level
K-2
Lessons
30, progressing in complexity
Coding topics
Sequencing, loops, events, conditionals, functions, variables
Programming
Physical code cards read by an OID optical scanner; no screen needed
Robot functions
Moves in different directions, output gear, LED, sounds, responds to function cards
Standards
CSTA, ISTE, Code.org courses
Models
Sammy the sandwich robot, mouse, penguin, soccer player, fire truck, factory robot
Manual
Full-color illustrated manual

Questions and answers

Do I need a tablet or computer to use it?
No. Programs are made by laying down physical code cards, and the robot reads them with an optical scanner on its underside. Everything runs offline on the map-card grid.
What age is it for?
The lessons are written for grades K-2, and the manual says the kit suits a child as young as four with adult help. Older kids may outgrow the card-based programming quickly.
What can the robot do besides move?
It can drive in different directions, light its LED, play sounds and respond to function cards. An output gear turns so kids can attach arms or other moving parts.
How many lessons are included?
There are 30 lessons in the illustrated manual. They progress in complexity and are aligned with CSTA, ISTE and Code.org computer science standards.
How does it compare with Bee-Bot or Botley?
All three are screen-free. This kit adds a buildable output gear and a full standards-aligned lesson sequence, while Bee-Bot and Botley focus on simple directional driving.
Where is the Coding and Robotics cheapest?
At Shulph Ink, for $183.00, as of our latest check.

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