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Realms of Ruin is a real-time strategy game from Frontier set in the Warhammer Age of Sigmar universe, following four factions fighting over the Realm of Ghur. It pairs a story-driven campaign co-written by Black Library author Gav Thorpe with 1v1 and 2v2 cross-platform multiplayer, a procedural single-player conquest mode, and a map and army painter. It is a slower, more tactical RTS than the genre's fast-clicking staples, which suits Warhammer fans and strategy players who want deliberate battles. Reviewers generally praised the campaign presentation and faction design while finding the multiplayer scene thin and the unit roster limited next to established RTS games.
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Reviewers and owners generally liked the campaign's presentation and the four factions' distinct identities, and the map and paint tools drew praise. The common complaints were a thin multiplayer scene and a roster that feels small next to long-running RTS series.
Warhammer Age of Sigmar: Realms of Ruin is a real-time strategy game from Frontier, set in the Warhammer universe. You play as a warlord and lead four unique factions in tense, tactical battles to conquer the wild and savage Realm of Ghur.
The cinematic campaign tells a character-driven story of desperate conflict. It was co-written by Black Library writer Gav Thorpe. A single-player Eternal Conquest mode sends you across procedurally generated wildlands as you fight toward the final enemy.
Multiplayer supports 1v1 and 2v2 cross-platform matches with any mix of human and AI teammates and opponents. There is also a 1v1 competitive ladder. You can build, share and compete on your own maps or other players' maps, paint your own armies, and create dioramas to show them off.